Will EA Sports FC 27 be released on September 25?

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51%
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Resolved: No
Results Aug 19The market required Kai Cenat and IShowSpeed to, live on stream and no later than August 10, 2026, defeat the Ender Dragon, the Wither, the Warden and the Elder Guardian in a Hardcore Minecraft Java Edition world on the same seed with neither player dying, with Polymarket's event page and the public livestream video as preferred evidence. The mirrored Polymarket market tied to the August 10 deadline was closed and resolved to no, while mirrored markets with later deadlines resolved to yes, showing the challenge was completed only after the August 10 cutoff. Because the four bosses were not all defeated under the specified conditions on or before August 10, 2026, the market resolves to no.
How markets are built and settled51%
Final crowd probability
The crowd was 51% sure, and they got it wrong.
Why: Extracted condition: Kai Cenat and IShowSpeed must, live on stream, and on or before 2026-08-10T23:59:00-04:00, defeat the Ender Dragon, the Wither, the Warden, and the Elder Guardian in a Hardcore Minecraft Java Edition world on the same seed, with neither player dying, and all four objectives completed in that same world/seed. Target window/deadline: on or before 2026-08-10 (2026-08-10T23:59:00-04:00). Observed data (from supplied Polymarket state): the mirrored Polymarket question “Will Kai and Speed beat the Minecraft challenge by August 10?” is shown as resolved, closed: yes, outcome prices Yes=0, No=1 — i.e. Polymarket resolved that market to NO. The market rule requires we resolve identically to the official mirrored Polymarket resolution, so we resolve NO. (The supplied data also shows later-deadline markets (e.g. Aug 12–17) resolved YES, indicating completion after Aug 10, but that does not affect this market tied to the Aug 10 deadline.)
Source: clutch.vipSources used to resolve this market
How markets are built and settledGiven they have two days left and the challenge is incredibly tough, I doubt Kai and Speed will pull it off without dying once. This isn't just about skill; it's about pressure too.

95%
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52%
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96%
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18%
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